Tony Hawk's Project 8
From Tony Hawk - Wiki on Neoseeker
| Tony Hawk's Project 8 | |
|---|---|
| Developer | Neversoft |
| Publisher | Activision |
| Release Dates | NA: Nov. 17, 2006 EU: March 23, 2007 |
| Perspective | Third Person |
Contents |
Background
Reengineered from the ground up for next-generation consoles, Tony Hawk’s Project 8 immerses players in the definitive skateboarding experience using ultra-realistic graphics, enhanced physics and extremely responsive controls that simulate the feeling of skating with every trick and bail. The game challenges players to experience the intensity and excitement of skating against some of the world’s top amateurs as they climb the ranks in an effort to earn their way onto Tony Hawk’s Project 8 Team.
PSP Background
Tony Hawk Project 8 on the PSP was one of the first Tony Hawk games on a portable gaming device that didn't have a lot of components taken out. This was mainly because of all of the buttons allowing the tricks to be pulled off, and the analog stick for smooth controls. Although, it was still missing the free roaming aspect the PS3 and Xbox 360 versions had. This game is more linear then the two, because of the limited memory and graphics output by the system itself. The story mode is generally the same though, and gameplay is the same, pulling off tricks, sometimes hard, sometimes easy. Basically, the difference in the games is the load times and graphics, but this isn't a cheap port that the series usually gives, since this actually feels like a full Tony Hawk game.
Gameplay
Tony Hawk's Project 8 immerses players in the definitive skateboarding experience using ultra-realistic graphics, enhanced physics and extremely responsive controls that simulate the feeling of skating with every trick and bail. The game challenges players to experience the intensity and pressure of skating against some of the world's top pros in true to life competitions.
Features
- Enter a massive world: Tony Hawk’s Project 8 offers more goals, side-missions, secret areas, and mini games than any other Tony Hawk game. Track stats with new in-game record keeping, switch characters mid-game to accomplish a goal, or just skate how you want to skate.
- Impress the locals: For the first time ever, impress the in-game citizenry to gain respect. Pedestrians will gather to watch you show off, and react according to your performance. They applaud you successes, but they also laugh at your bails or punch you for running into them.
- Experience all new gameplay: Interact with pro skaters who will teeth you special tricks or show you secret paths. Try to keep up with a cameraman and follow his instructions. Move ramps and rails around inside levels to set up sick tricks or reach secret areas. Watch yourself on camera through picture-in-picture technology.
- Take complete control: With an all new physics system, Project 8 now allows you to push your grinds to the limit, while minimizing damage from bails by controlling your fall. Or you can abuse the ragdoll bail mode and see just how much damage your skater can take. Gravity and momentum are more present and realistic, and combine to give you the most realistic skate ever.
Pages
Related Forum Threads
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